# Projection Of Observed Colors Onto The D Subspace Orthogonal To The Light Vector Wfig

This post categorized under Vector and posted on April 15th, 2019.

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This subsection has developed a natural projection map orthogonal projection onto a line. As suggested by the examples it is often called for in applications. The next subsection shows how the definition of orthogonal projection onto a line gives us a way to calculate especially convienent bases for vector graphices again something that is common in applications. The final subsection completely generalizes This operator leaves u invariant and it annihilates all vectors orthogonal to proving that it is indeed the orthogonal projection onto the line containing u. A simple way to see this is to consider an arbitrary vector x displaystyle x as the sum of a component on the line (i.e. the projected vector we seek) and another perpendicular to it x x x displaystyle xx_parallel x_perp .Then the projection of the observed colors onto the two-dimensional subgraphice that is orthogonal to the color of the light is a collection of one-dimensional subgraphices of the aforementioned two-dimensional subgraphice. Note that if the number of different materials observed in the scene is equal to n the number of one-dimensional subgraphices is also equal to n. Also note that if the observed

Stochastic Realization with Exogenous Inputs and Subgraphice